Research
I am broadly interested in the theory of quantum computing and computational complexity theory.
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Hamiltonians whose low-energy states require Ω(n) T gates
Nolan J. Coble, Matthew Coudron, Jon Nelson, Seyed Sajjad Nezhadi
In Submission, 2023
arxiv
In this work we focus on a specific and natural prerequisite to both NLSS and the QPCP Conjecture, namely, the existence of local Hamiltonians whose low-energy states all require ω(log n) T gates to prepare. In fact, we prove a stronger result which is not necessarily implied by either conjecture: we construct local Hamiltonians whose low-energy states require Ω(n) T-gates. We further show that our procedure can be applied to the NLTS Hamiltonians to yield local Hamiltonians whose low-energy states require both Ω(log n)-depth and Ω(n) T gates to prepare. Our results utilize a connection between T-count and stabilizer groups, which was recently applied in the context of learning low T-count states.
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Local Hamiltonians with no low-energy stabilizer states
Nolan J. Coble, Matthew Coudron, Jon Nelson, Seyed Sajjad Nezhadi
Theory of Quantum Computation TQC, 2023
arxiv
We describe families of local Hamiltonians whose low-energy space contains no stabilizer (Clifford) states via a simple alteration to local Hamiltonians corresponding to CSS codes. Our method can also be applied to the recent NLTS Hamiltonians of Anshu, Breuckmann, and Nirkhe, resulting in a family of local Hamiltonians whose low-energy space contains neither stabilizer states nor trivial states. We hope that our techniques will eventually be helpful for constructing Hamiltonians which simultaneously satisfy NLSS and NLTS.
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Nonlocal Games, Compression Theorems, and the Arithmetical Hierarchy
Hamoon Mousavi, Seyed Sajjad Nezhadi, Henry Yuen
Symposium on Theory of Computing STOC, 2022
Quantum Information Processing QIP (Plenary talk), 2022
arxiv
We investigate the connection between the complexity of nonlocal games and the arithmetical hierarchy. We prove that deciding whether the quantum value of a two-player nonlocal game is exactly equal to 1 is complete for Π2. This shows that exactly computing the quantum value is strictly harder than approximating it, and also strictly harder than computing the commuting operator value (either exactly or approximately). We explain how results about the complexity of nonlocal games all follow in a unified manner from a technique known as compression. At the core of our result is a new gapless compression theorem that holds for both quantum and commuting operator strategies. Our compression theorem yields as a byproduct an alternative proof of Slofstra’s result that the set of quantum correlations is not closed.
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Synchronous Values of Games
J. William Helton, Hamoon Mousavi, Seyed Sajjad Nezhadi, Vern I. Paulsen, Travis B. Russell
Tsirelson Memorial Workshop, 2022
arxiv
We investigate the synchronous values of graph colouring games, XOR games, and products of games. We show the optimal strategy for a synchronous game need not be synchronous. We derive a formula for the synchronous value of an XOR game as an optimization problem over a spectrahedron and show that the synchronous quantum bias of the XOR of two XOR games is not multiplicative. Finally, we give an example of a game whos repeated product synchronous value is increasing.
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On the complexity of zero gap MIP*
Hamoon Mousavi, Seyed Sajjad Nezhadi, Henry Yuen
International Colloquium on Automata, Languages, and Programming ICALP, 2020
Theory of Quantum Computation TQC, 2020
arxiv
- slides
We characterize the complexity of exactly computing the maximum winning probability of entangled non-local games and show it to be strictly harder than the halting problem. In particular, we show that the class of zero-gap entangled multiprover interactive proofs, \(MIP_0^*\), is equal to \(\Pi_2\), a class within the second level of arithmetical hierarchy from computability theory.
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A generalization of CHSH and the algebraic structure of optimal strategies
David Cui, Arthur Mehta, Hamoon Mousavi, Seyed Sajjad Nezhadi
Quantum 4, 346, 2020
Quantum Information Processing QIP, 2020
arxiv
We introduce a family of games that generalize CHSH, viewing it as a linear constraint system game. These provide the first example of non-local games that self-test non-Pauli operators and states other than the maximally entangled state. We also introduce the Glued Magic Square game that is not a self-test for any strategy. Our results suggest a richer landscape of self-testing phenomena than previously considered.
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